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Unity Engine


AreNotEqual

Assert that the values are not equal.
Read time 22 minutesLast updated 5 days ago

Definition

AreNotEqual<T>(T, T)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual<T>(T expected, T actual)

Parameters

expected

T
The assumed Assert value.

actual

T
The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual<T>(T, T, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual<T>(T expected, T actual, string message)

Parameters

expected

T
The assumed Assert value.

actual

T
The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual<T>(T, T, string, IEqualityComparer<T>)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual<T>(T expected, T actual, string message, IEqualityComparer<T> comparer)

Parameters

expected

T
The assumed Assert value.

actual

T
The exact Assert value.

message

The string used to describe the Assert.

Method to compare
expected
and
actual
arguments have the same value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(Object, Object, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(Object expected, Object actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(sbyte, sbyte)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(sbyte expected, sbyte actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(sbyte, sbyte, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(sbyte expected, sbyte actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(byte, byte)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(byte expected, byte actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(byte, byte, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(byte expected, byte actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(char, char)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(char expected, char actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(char, char, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(char expected, char actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(short, short)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(short expected, short actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(short, short, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(short expected, short actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(ushort, ushort)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ushort expected, ushort actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(ushort, ushort, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ushort expected, ushort actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(int, int)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(int expected, int actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(int, int, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(int expected, int actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(uint, uint)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(uint expected, uint actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(uint, uint, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(uint expected, uint actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(long, long)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(long expected, long actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(long, long, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(long expected, long actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(ulong, ulong)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ulong expected, ulong actual)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}

AreNotEqual(ulong, ulong, string)

Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ulong expected, ulong actual, string message)

Parameters

expected

The assumed Assert value.

actual

The exact Assert value.

message

The string used to describe the Assert.

Remarks

Show message when the
expected
and
actual
are equal.
using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}