AreNotEqual
Assert that the values are not equal.
Read time 22 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Assertions
- Assembly: UnityEngine.CoreModule
AreNotEqual<T>(T, T)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual<T>(T expected, T actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual<T>(T, T, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual<T>(T expected, T actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual<T>(T, T, string, IEqualityComparer<T>)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual<T>(T expected, T actual, string message, IEqualityComparer<T> comparer)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(Object, Object, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(Object expected, Object actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(sbyte, sbyte)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(sbyte expected, sbyte actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(sbyte, sbyte, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(sbyte expected, sbyte actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(byte, byte)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(byte expected, byte actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(byte, byte, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(byte expected, byte actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(char, char)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(char expected, char actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(char, char, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(char expected, char actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(short, short)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(short expected, short actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(short, short, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(short expected, short actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(ushort, ushort)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ushort expected, ushort actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(ushort, ushort, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ushort expected, ushort actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(int, int)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(int expected, int actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(int, int, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(int expected, int actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(uint, uint)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(uint expected, uint actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(uint, uint, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(uint expected, uint actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(long, long)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(long expected, long actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(long, long, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(long expected, long actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(ulong, ulong)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ulong expected, ulong actual)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
AreNotEqual(ulong, ulong, string)
Assert that the values are not equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreNotEqual(ulong expected, ulong actual, string message)
Parameters
Remarks
Show message when the and are equal.
expectedactualusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}