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Unity Engine


ReadFloats(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<float>)

Reads float properties from the PropertyStreamHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.
Read time 1 minuteLast updated 10 days ago

Definition

public static void ReadFloats(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer)

Parameters

The animation stream.

The PropertyStreamHandle array to read from.

The buffer that stores float values.