Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetCornersNonAlloc(Vector3[])

Calculate the corners for the path.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public int GetCornersNonAlloc(Vector3[] results)

Parameters

results

Array to store path corners.

Returns

Type

Description

intThe number of corners along the path - including start and end points.

Remarks

This function is similar to the _corners property except that the results are returned in the supplied array.
Note that this function expects the supplied array to have at least 2 elements.