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Unity Engine


corners

Corner points of the path.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public Vector3[] corners { get; }

Remarks

Also known as "waypoints", the corners define the places along a path where it changes direction (ie, the path consists of a number of straight-line moves between corners).

Examples

using UnityEngine;using UnityEngine.AI;using System.Collections;public class ExampleClass : MonoBehaviour { float PathLength(NavMeshPath path) { if (path.corners.Length < 2) return 0; float lengthSoFar = 0.0F; for (int i = 1; i < path.corners.Length; i++) { lengthSoFar += Vector3.Distance(path.corners[i - 1], path.corners[i]); } return lengthSoFar; }}