root
Use this to specify which GameObject (including the GameObject’s children) the markup should be applied to.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public Transform root { get; set; }
Remarks
This markup will be shared with the children of the GameObject only if _applyToChildren is set to .
roottrue