overrideIgnore
Set this to true in order to enable the _ignoreFromBuild property.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool overrideIgnore { get; set; }
Remarks
In the case when a is used to change only the area type of an object, should be set to so that the property will not have any effect.
NavMeshBuildMarkupoverrideIgnorefalseignoreFromBuildIf none of the objects in a hierarchy are marked with set to then no objects in that hierarchy will be ignored while building the NavMesh.
ignoreFromBuildtrue