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Unity Engine


Initialize()

Initializes Adaptive Performance and makes the instance available for use.
Read time 1 minuteLast updated 6 days ago

Definition

public static void Initialize()

Remarks

Only use this method when Initialize Adaptive Performance on Startup is disabled in Adaptive Performance settings.
This method initializes the Adaptive Performance provider infrastructure and then completes initialization on the resulting instance by calling IAdaptivePerformance.InitializeAdaptivePerformance.
If the instance is already available, this method returns immediately without performing any operations. After successful initialization, the Holder.Instance property becomes available and you can use it to access Adaptive Performance functionality.

Examples

using UnityEngine;using UnityEngine.AdaptivePerformance;public class AdaptivePerformanceManager : MonoBehaviour{ void Start() { // Check if manual initialization is needed. if (Holder.Instance == null) { Holder.Initialize(); // Verify initialization succeeded. if (Holder.Instance != null && Holder.Instance.Initialized) { Debug.Log("Adaptive Performance initialized successfully."); } } }}