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Unity Engine


AdaptivePerformanceGeneralSettings

A ScriptableObject that contains global settings applicable to all Adaptive Performance providers.
Read time 4 minutesLast updated 5 days ago

Definition

public class AdaptivePerformanceGeneralSettings : ScriptableObject

Static Fields

Value

Description

k_SettingsKeyThe key used to query to get the current loader settings.

Properties

Property

Description

AssignedSettingsThe current active manager used to manage the Adaptive Performance lifetime.
InitManagerOnStartUsed to set if the manager is activated and initialized on startup.
IsProviderInitializedIndicates if provider loader has been initialized.
IsProviderStartedIndicates if provider loader and subsystem has been started.
ManagerThe current active manager used to manage the Adaptive Performance lifetime.

Static Properties

Property

Description

InstanceThe current settings instance.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.