isInitializationComplete
Read-only boolean that is true if initialization is completed and false otherwise. Because initialization is handled as a Coroutine, applications that use the auto-lifecycle management of AdaptivePerformanceManager will need to wait for init to complete before checking for an ActiveLoader and calling StartSubsystems.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public bool isInitializationComplete { get; }