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Unity Engine


Unity Engine


GetPooled(SerializedObject)

Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 1 minuteLast updated a month ago

Definition

public static SerializedObjectChangeEvent GetPooled(SerializedObject value)

Parameters

The SerializedObject that changed.

Returns

Type

Description

SerializedObjectChangeEventAn initialized event.