SetVariantScale(SpriteAtlas, float)
Set the value used to downscale the master's texture.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor.CoreModule
public static void SetVariantScale(this SpriteAtlas spriteAtlas, float value)
Parameters
Remarks
While packing a variant SpriteAtlas the master atlas's packed texture will be duplicated and scaled according to this value. The resulting new texture will be the packed texture of this atlas.