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Unity Engine


SetVariantScale(float)

Sets the value used to downscale the Master's Texture.
Read time 1 minuteLast updated 10 days ago

Definition

Warning
Deprecated. SetVariantScale is no longer supported and will be removed. Use SpriteAtlasImporter.SetVariantScale instead.
public void SetVariantScale(float value)

Parameters

value

The multiplier to downscale the Master Atlas's Texture by, the recommended range is from [0.1 ~ 0.99].

Remarks

While packing a Variant SpriteAtlas, the Master Atlas's packed Texture is duplicated and downscaled according to this value. The resulting new Texture becomes this Atlas's packed Texture.