SetVariantScale(float)
Sets the value used to downscale the Master's Texture.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor.CoreModule
public void SetVariantScale(float value)
Parameters
The multiplier to downscale the Master Atlas's Texture by, the recommended range is from [0.1 ~ 0.99].
Remarks
While packing a Variant SpriteAtlas, the Master Atlas's packed Texture is duplicated and downscaled according to this value. The resulting new Texture becomes this Atlas's packed Texture.