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Unity Engine


Save(SpriteAtlasAsset, string)

Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.
Read time 1 minuteLast updated 12 days ago

Definition

public static void Save(SpriteAtlasAsset asset, string assetPath)

Parameters

The SpriteAtlasAsset object to be saved.

assetPath

The path of the SpriteAtlasAsset file on disk.