IRenderPipelineGraphicsSettingsContextMenu2<T>
Interface for modifying the contextual menu of a IRenderPipelineGraphicsSettings in the Inspector.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Interface
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor.CoreModule
public interface IRenderPipelineGraphicsSettingsContextMenu2<T> : IRenderPipelineGraphicsSettingsContextMenu2 where T : class, IRenderPipelineGraphicsSettings
Remarks
Use this interface to add your own custom commands in the contextual menu of a IRenderPipelineGraphicsSettings. The type of the IRenderPipelineGraphicsSettings affected is given by the generic argument. The menu added here will appears in the matching contextual menu in Edit > Project Settings > Graphics.
Examples
using UnityEditor;using UnityEditor.Rendering;using UnityEngine.UIElements;struct DummyAMenu : IRenderPipelineGraphicsSettingsContextMenu2<DummyA>{ // The lower the priority, the higher the added command appears in the menu public int priority => 0; public void PopulateContextMenu(DummyA setting, SerializedProperty _, ref GenericMenu menu) { // Add specific commands that appear when you select the contextual menu button // of a DummyA in **Edit** > **Project Settings** > **Graphics**. It will not appear for other types. menu.AddItem("Log type", false, () => Debug.Log(settings.GetType())); // As modifications are not recommended at runtime, check // EditorApplication.isPlaying before modifying any data. if (EditorApplication.isPlaying) menu.AddDisabledItem("Custom Reset", false); else menu.AddItem("Custom Reset", false, () =>settings.Reset()); }}
Methods
Method | Description |
|---|---|
| PopulateContextMenu | Populate a context menu with custom methods for your IRenderPipelineGraphicsSettings. |