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Unity Engine


IRenderPipelineGraphicsSettingsContextMenu2<T>

Interface for modifying the contextual menu of a IRenderPipelineGraphicsSettings in the Inspector.
Read time 1 minuteLast updated 12 days ago

Definition

public interface IRenderPipelineGraphicsSettingsContextMenu2<T> : IRenderPipelineGraphicsSettingsContextMenu2 where T : class, IRenderPipelineGraphicsSettings

Remarks

Use this interface to add your own custom commands in the contextual menu of a IRenderPipelineGraphicsSettings. The type of the IRenderPipelineGraphicsSettings affected is given by the generic argument. The menu added here will appears in the matching contextual menu in Edit > Project Settings > Graphics.

Examples

using UnityEditor;using UnityEditor.Rendering;using UnityEngine.UIElements;struct DummyAMenu : IRenderPipelineGraphicsSettingsContextMenu2<DummyA>{ // The lower the priority, the higher the added command appears in the menu public int priority => 0; public void PopulateContextMenu(DummyA setting, SerializedProperty _, ref GenericMenu menu) { // Add specific commands that appear when you select the contextual menu button // of a DummyA in **Edit** > **Project Settings** > **Graphics**. It will not appear for other types. menu.AddItem("Log type", false, () => Debug.Log(settings.GetType())); // As modifications are not recommended at runtime, check // EditorApplication.isPlaying before modifying any data. if (EditorApplication.isPlaying) menu.AddDisabledItem("Custom Reset", false); else menu.AddItem("Custom Reset", false, () =>settings.Reset()); }}

Methods

Method

Description

PopulateContextMenuPopulate a context menu with custom methods for your IRenderPipelineGraphicsSettings.

Inheritance