IRenderPipelineGraphicsSettingsContextMenu2
Interface for modifying the contextual menu of all IRenderPipelineGraphicsSettings in the Inspector.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Interface
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor.CoreModule
public interface IRenderPipelineGraphicsSettingsContextMenu2
Remarks
Use this interface to add your own custom commands in the contextual menu of all IRenderPipelineGraphicsSettings. The menu added here will appears in each contextual menu in Edit > Project Settings > Graphics.
Examples
using UnityEditor;using UnityEditor.Rendering;using UnityEngine.UIElements;struct DummyMenuForAll : IRenderPipelineGraphicsSettingsContextMenu2{ // The lower the priority, the higher the added command appears in the menu public int priority => 0; public void PopulateContextMenu(IRenderPipelineGraphicsSettings setting, SerializedProperty _, ref GenericMenu menu) { // Add specific commands that appear when you select the contextual menu button // of all IRenderPipelineGraphicsSettings in Edit > Project Settings > Graphics. menu.AddItem("Log type", false, () => Debug.Log(settings.GetType())); // As modifications are not recommended at runtime, check // EditorApplication.isPlaying before modifying any data. if (EditorApplication.isPlaying) menu.AddDisabledItem("Custom Reset", false); else menu.AddItem("Custom Reset", false, () =>settings.Reset()); }}
Properties
Property | Description |
|---|---|
| priority | Priority for sorting the added commands in the contextual menu among the other commands. |
Methods
Method | Description |
|---|---|
| PopulateContextMenu | Populate a context menu with custom methods for all IRenderPipelineGraphicsSettings. |