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Unity Engine


IRenderPipelineGraphicsSettingsContextMenu2

Interface for modifying the contextual menu of all IRenderPipelineGraphicsSettings in the Inspector.
Read time 1 minuteLast updated 13 days ago

Definition

public interface IRenderPipelineGraphicsSettingsContextMenu2

Remarks

Use this interface to add your own custom commands in the contextual menu of all IRenderPipelineGraphicsSettings. The menu added here will appears in each contextual menu in Edit > Project Settings > Graphics.

Examples

using UnityEditor;using UnityEditor.Rendering;using UnityEngine.UIElements;struct DummyMenuForAll : IRenderPipelineGraphicsSettingsContextMenu2{ // The lower the priority, the higher the added command appears in the menu public int priority => 0; public void PopulateContextMenu(IRenderPipelineGraphicsSettings setting, SerializedProperty _, ref GenericMenu menu) { // Add specific commands that appear when you select the contextual menu button // of all IRenderPipelineGraphicsSettings in Edit > Project Settings > Graphics. menu.AddItem("Log type", false, () => Debug.Log(settings.GetType())); // As modifications are not recommended at runtime, check // EditorApplication.isPlaying before modifying any data. if (EditorApplication.isPlaying) menu.AddDisabledItem("Custom Reset", false); else menu.AddItem("Custom Reset", false, () =>settings.Reset()); }}

Properties

Property

Description

priorityPriority for sorting the added commands in the contextual menu among the other commands.

Methods

Method

Description

PopulateContextMenuPopulate a context menu with custom methods for all IRenderPipelineGraphicsSettings.