PickingIncludeExcludeEntityIdList(List<EntityId>, List<EntityId>, List<EntityId>, List<EntityId>, Allocator)
Construct a PickingIncludeExcludeEntityIdList.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public PickingIncludeExcludeEntityIdList(List<EntityId> includeRendererEntityIds, List<EntityId> excludeRendererEntityIds, List<EntityId> includeEntityIndices, List<EntityId> excludeEntityIndices, Allocator allocator = Allocator.Persistent)
Parameters
Renderer EntityIds to be included.
Renderer EntityIds to be excluded.
DOTS Entity indices to be included.
DOTS Entity indices to be excluded.
Allocator to use to construct the four NativeArray of the PickingIncludeExcludeEntityIdList.