isAutoTick
Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thread.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor.CoreModule
public bool isAutoTick { get; }
Remarks
This property is read only. For information about starting a ChannelClient in auto tick mode, see ChannelClient.Start.