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Unity Engine


Start(bool)

Starts an existing ChannelClient so it listens to incoming and outgoing messages.
Read time 1 minuteLast updated 10 days ago

Definition

public void Start(bool autoTick)

Parameters

autoTick

Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thread.