RunAfterPackageAttribute
Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified package.
Read time 4 minutesLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Callbacks
- Assembly: UnityEditor.CoreModule
- Inherits from: Attribute
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]public class RunAfterPackageAttribute : Attribute
Remarks
To define dependencies for a callback, use the following attributes:
- RunAfterClassAttribute, RunBeforeClassAttribute
- RunAfterAssemblyAttribute, RunBeforeAssemblyAttribute
- RunAfterPackageAttribute, RunBeforePackageAttribute
When the callback is invoked, Unity generates a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph.
Note: Defining callback dependencies is currently only supported by the AssetPostprocessor.OnPostprocessAllAssets(string[], string[], string[], string[], bool) callback.
Examples
using UnityEditor;using UnityEditor.Callbacks;// This will be run between the Addressables and Localization packages.class Example : AssetPostprocessor{ [RunAfterPackage("com.unity.addressables")] [RunBeforePackage("com.unity.localization")] static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { }}
Constructors
Constructor | Description |
|---|---|
| RunAfterPackageAttribute(System.String) | Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified package. |
Properties
Property | Description |
|---|---|
| packageName | The name of the package that should be run before this callback. |