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RunAfterPackageAttribute

Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified package.
Read time 4 minutesLast updated 5 days ago

Definition

[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]public class RunAfterPackageAttribute : Attribute

Remarks

To define dependencies for a callback, use the following attributes:
When the callback is invoked, Unity generates a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph.
Note: Defining callback dependencies is currently only supported by the AssetPostprocessor.OnPostprocessAllAssets(string[], string[], string[], string[], bool) callback.

Examples

using UnityEditor;using UnityEditor.Callbacks;// This will be run between the Addressables and Localization packages.class Example : AssetPostprocessor{ [RunAfterPackage("com.unity.addressables")] [RunBeforePackage("com.unity.localization")] static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { }}

Constructors

Constructor

Description

RunAfterPackageAttribute(System.String)Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified package.

Properties

Property

Description

packageNameThe name of the package that should be run before this callback.

Inheritance

Inherited Members