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Unity Engine


locationPathName

The path where the application will be built.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string locationPathName { readonly get; set; }

Remarks

The path you specify must end with the correct extension for the file format you will build. This path won't be changed by Unity. Set the file format using _buildAppBundle.
  • If your file is an Android Package, end
    locationPathName
    with
    .apk
    .
  • If your file is an Android App Bundle, end
    locationPathName
    with
    .aab
    .