locationPathName
The path where the application will be built.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public string locationPathName { readonly get; set; }
Remarks
The path you specify must end with the correct extension for the file format you will build. This path won't be changed by Unity. Set the file format using _buildAppBundle.
-
If your file is an Android Package, endwith
locationPathName..apk -
If your file is an Android App Bundle, endwith
locationPathName..aab
Additional Resources: EditorUserBuildSettings.GetBuildLocation, Build path requirements for target platforms