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Unity Engine


options

The BuildOptions flags to apply when building the Player.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public BuildOptions options { readonly get; set; }

Remarks

Set this property to a bitwise combination of BuildOptions values before you pass BuildPlayerOptions to BuildPipeline.BuildPlayer. For example, set
options = BuildOptions.Development | BuildOptions.AutoRunPlayer
to create a development build and run it automatically after the build completes.