Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


AddMapping(string, long, ObjectIdentifier, bool)

Adds a mapping for a single Object to where it will be serialized out to the build.
Read time 1 minuteLast updated 7 days ago

Definition

public void AddMapping(string internalFileName, long serializationIndex, ObjectIdentifier objectID, bool overwrite = false)

Parameters

internalFileName


serializationIndex



overwrite

Remarks

Internal use only. See BuildReferenceMap.