WriteCommand
Container for holding information about a serialized file to be written.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
public class WriteCommand
Remarks
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Package Manager window.
Properties
Property | Description |
|---|---|
| fileName | Final file name on disk of the serialized file. |
| internalName | Internal name used by the loading system for a serialized file. |
| serializeObjects | List of objects and their order contained inside a serialized file. |