outline
Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, tesselationDetail will be used to determine the mesh detail.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
public List<Vector2[]> outline { get; set; }