SpriteImportData
Struct that represents how Sprite asset should be generated when calling TextureGenerator.GenerateTexture.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Struct
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
public struct SpriteImportData
Properties
Property | Description |
|---|---|
| alignment | Pivot value represented by SpriteAlignment. |
| border | Border value for the generated Sprite. |
| name | Name for the generated Sprite. |
| outline | Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, tesselationDetail will be used to determine the mesh detail. |
| pivot | Pivot value represented in Vector2. |
| rect | Position and size of the Sprite in a given texture. |
| spriteID | An identifier given to a Sprite. Use this to identify which data was used to generate that Sprite. |
| tessellationDetail | Controls mesh generation detail. This value will be ignored if ouline is provided. |