Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


PhysicsWorld.Snapshot

An opaque, point-in-time capture of a PhysicsWorld simulation state, produced by PhysicsWorld.CreateSnapshot. Restore it into the same world with PhysicsWorld.ApplySnapshot, or create a new world from it with PhysicsWorld.Create.
Read time 1 minuteLast updated 10 days ago

Definition

public struct PhysicsWorld.Snapshot : IDisposable

Remarks

A snapshot owns native memory and must be disposed after use. A snapshot is only valid for the same Unity build that produced it and is not a portable on-disk format.

Properties

Property

Description

IsCreatedWhether this snapshot holds a valid captured image.
LengthThe size of the snapshot image in bytes.

Methods

Method

Description

DisposeRelease the native memory held by this snapshot.