triggerEvents
Controls whether this shape produces trigger events which can be retrieved after the simulation has completed. A trigger event is only produced if both shapes involved have their triggerEvents enabled. This applies to triggers and non-triggers alike.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool triggerEvents { readonly get; set; }