contactEvents
Controls whether this shape produces contact events which can be retrieved after the simulation has completed. Any contact events can be used to call the assigned _callbackTarget. A contact event is produced if either shapes involved have contactEvents enabled. A contact event will produce a PhysicsCallbacks.IContactCallback to the _callbackTarget for both shapes involved.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool contactEvents { get; set; }