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Unity Engine


direction

The rotation direction where X = cos(rotation) and Y = sin(rotation). This should always be normalized otherwise warnings will be produced when used, however this is not enforced. See _isNormalized and PhysicsRotate.Normalized.
Read time 1 minuteLast updated 12 days ago

Definition

public Vector2 direction

Remarks

This is exposed directly as a field rather than a property as it is extremely unlikely to ever change and causes usability issues as a property.