direction
The rotation direction where X = cos(rotation) and Y = sin(rotation). This should always be normalized otherwise warnings will be produced when used, however this is not enforced. See _isNormalized and PhysicsRotate.Normalized.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 direction
Remarks
This is exposed directly as a field rather than a property as it is extremely unlikely to ever change and causes usability issues as a property.