ToPositionAndNormal(out Vector2, out Vector2)
Decompose the plane into a point lying on the plane and the plane's normal direction. The returned position is the foot of the perpendicular from the world origin to the plane, computed as normal * offset. This is the unique closest-to-origin point on the plane; any other point on the plane would describe the same plane equation but be non-deterministic. Useful for feeding a plane into APIs that take a (position, normal) pair such as _surfacePosition and _surfaceNormal.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
ToPositionAndNormal(Vector2, Vector2)
public readonly void ToPositionAndNormal(out Vector2 position, out Vector2 normal)