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Unity Engine


ToPositionAndNormal(out Vector2, out Vector2)

Decompose the plane into a point lying on the plane and the plane's normal direction. The returned position is the foot of the perpendicular from the world origin to the plane, computed as normal * offset. This is the unique closest-to-origin point on the plane; any other point on the plane would describe the same plane equation but be non-deterministic. Useful for feeding a plane into APIs that take a (position, normal) pair such as _surfacePosition and _surfaceNormal.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

ToPositionAndNormal(Vector2, Vector2)

public readonly void ToPositionAndNormal(out Vector2 position, out Vector2 normal)

Parameters

position

A point lying on the plane (the foot of the perpendicular from the origin).

normal

The plane's outward normal, as stored.