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Unity Engine


PhysicsJoint(PhysicsHandle)

Create a joint from a physics handle. NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsJoint(PhysicsHandle physicsHandle)

Parameters

physicsHandle

The physics handle to use.