PhysicsHingeJoint
Create a joint from a physics handle. NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Constructor
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
PhysicsHingeJoint(PhysicsHandle)
Create a joint from a physics handle.
NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
public PhysicsHingeJoint(PhysicsHandle physicsHandle)
Parameters
The physics handle to use.
PhysicsHingeJoint(PhysicsJoint)
Create a PhysicsHingeJoint from the specified base joint. The provided joint must be a joint type of PhysicsJoint.JointType.HingeJoint.
public PhysicsHingeJoint(PhysicsJoint physicsJoint)
Parameters
The base joint to cast.