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Unity Engine


PhysicsEvents.TriggerBeginEvent

An event produced when a pair of Shapes, one of which was a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with _isValid. See _triggerBeginEvents.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Struct
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly struct PhysicsEvents.TriggerBeginEvent

Properties

Property

Description

triggerShapeThe trigger shape involved in the event.
visitorShapeThe shape that began touching the trigger shape.