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Unity Engine


triggerEvents

Controls whether this chain produces trigger events which can be retrieved after the simulation has completed. This applies to triggers and non-triggers alike.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool triggerEvents { readonly get; set; }