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Unity Engine


AppendProperty(in PropertyPath, IProperty)

Returns a new PropertyPath combining the given PropertyPath and a PropertyPathPart whose type will be based on the property interfaces.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Properties
  • Assembly: UnityEngine.PropertiesModule

AppendProperty(PropertyPath, IProperty)

public static PropertyPath AppendProperty(in PropertyPath path, IProperty property)

Parameters


property

The property to add.

Returns

Type

Description

PropertyPathA new PropertyPath