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Unity Engine


AppendName(in PropertyPath, string)

Returns a new PropertyPath combining the given PropertyPath and an name-type PropertyPathPart.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: Unity.Properties
  • Assembly: UnityEngine.PropertiesModule

AppendName(PropertyPath, string)

public static PropertyPath AppendName(in PropertyPath path, string name)

Parameters


name

The part name to add.

Returns

Type

Description

PropertyPathA new PropertyPath