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Unity Engine


LookRotation(float3, float3)

Returns a quaternion view rotation given a unit length forward vector and a unit length up vector. The two input vectors are assumed to be unit length and not collinear. If these assumptions are not met use float3x3.LookRotationSafe instead.
Read time 1 minuteLast updated 13 days ago

Definition

public static quaternion LookRotation(float3 forward, float3 up)

Parameters

forward

The view forward direction.

The view up direction.

Returns

Type

Description

quaternionThe quaternion view rotation.