LookRotation(float3, float3)
Returns a quaternion view rotation given a unit length forward vector and a unit length up vector. The two input vectors are assumed to be unit length and not collinear. If these assumptions are not met use float3x3.LookRotationSafe instead.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
public static quaternion LookRotation(float3 forward, float3 up)
Parameters
Returns
Type | Description |
|---|---|
| quaternion | The quaternion view rotation. |