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EulerYZX

Returns a quaternion constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
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Definition

EulerYZX(float3)

Returns a quaternion constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static quaternion EulerYZX(float3 xyz)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

Returns

Type

Description

quaternionThe quaternion representing the Euler angle rotation in y-z-x order.

EulerYZX(float, float, float)

Returns a quaternion constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static quaternion EulerYZX(float x, float y, float z)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

Returns

Type

Description

quaternionThe quaternion representing the Euler angle rotation in y-z-x order.