cellular
2D Cellular noise ("Worley noise") with standard 3x3 search window for good feature point values.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
cellular(float2)
2D Cellular noise ("Worley noise") with standard 3x3 search window for good feature point values.
public static float2 cellular(float2 P)
Parameters
A point in 2D space.
Returns
Type | Description |
|---|---|
| float2 | Feature points. F1 is in the x component, F2 in the y component. |
cellular(float3)
3D Cellular noise ("Worley noise") with 3x3x3 search region for good F2 everywhere, but a lot slower than the 2x2x2 version.
public static float2 cellular(float3 P)
Parameters
A point in 2D space.
Returns
Type | Description |
|---|---|
| float2 | Feature points. F1 is in the x component, F2 in the y component. |