operator ==
Returns the result of a componentwise equality operation on two float4x3 matrices.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator ==(float4x3, float4x3)
Returns the result of a componentwise equality operation on two float4x3 matrices.
public static bool4x3 operator ==(float4x3 lhs, float4x3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise equality. |
operator ==(float4x3, float)
Returns the result of a componentwise equality operation on a float4x3 matrix and a float value.
public static bool4x3 operator ==(float4x3 lhs, float rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise equality. |
operator ==(float, float4x3)
Returns the result of a componentwise equality operation on a float value and a float4x3 matrix.
public static bool4x3 operator ==(float lhs, float4x3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise equality. |