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Unity Engine


CloseCachedFileAsync(string, JobHandle)

Closes a file held open internally by the AsyncReadManager.
Read time 1 minuteLast updated 13 days ago

Definition

public static JobHandle CloseCachedFileAsync(string fileName, JobHandle dependency = default)

Parameters

fileName

The path to the file to close.

dependency

(Optional) A JobHandle to wait on before performing the close.

Returns

Type

Description

JobHandleA JobHandle that completes when the asynchronous close operation finishes.

Remarks

The AsyncReadManager has an internal cache of up to 10 open files, so use this method if you experience a sharing violation when trying to access one of these files that is held open.
Notes:
  • Do not use this method for files opened with AsyncReadManager.OpenFileAsync, as these files do not go into the AsyncReadManager's file cache. Use FileHandle.Close instead.
  • On Windows and Xbox platforms, this method has no effect as cached files are not maintained for these platforms.