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Unity Engine


JobHandle

Represents a handle to a job, which uniquely identifies a job scheduled in the job system.
Read time 1 minuteLast updated 12 days ago

Definition

public struct JobHandle : IEquatable<JobHandle>

Properties

Property

Description

IsCompletedDetermines if a task is running.

Methods

Method

Description

CompleteEnsures that a job has completed.
EqualsDetermines if a JobHandle refers to the same scheduled job instance as the current instance.

Static Methods

Method

Description

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single dependency.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsMakes Schedule methods available to worker threads.