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WriteUIDs(ReadOnlySpan<HierarchyNode>, Span<byte>)

Serializes stable identifiers for the given nodes into outUIDs. The buffer is pre-zeroed; write only slots that have a valid identity. Unwritten slots are treated as unresolvable during restore.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule
protected virtual void WriteUIDs(ReadOnlySpan<HierarchyNode> nodes, Span<byte> outUIDs)

Parameters

Nodes to serialize, one per output slot.

outUIDs

Packed UID bytes,
GetUIDInfo().Size
bytes per node.