GetNodesFromEntityIds(ReadOnlySpan<EntityId>, Span<HierarchyNode>)
Gets the HierarchyNode corresponding to each EntityId in entityIds. Slots already set to a non-null value must be skipped.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
public virtual int GetNodesFromEntityIds(ReadOnlySpan<EntityId> entityIds, Span<HierarchyNode> outNodes)
Parameters
Returns
Type | Description |
|---|---|
| int | The number of slots in |