SyncIfNeeded(string[], string[], string[], string[], string[])
When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: Unity.CodeEditor
- Assembly: UnityEditor.CoreModule
void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
Parameters
Added files through Unity's UI.
Files that was added but has been moved.
Same list as movedFiles, but contains the location of where these was moved from.
Imported files, which were not added through Unity's UI.