SyncAll()
Unity calls this function during initialization in order to sync the Project. This is different from IExternalCodeEditor.SyncIfNeeded in that it does not get a list of changes.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: Unity.CodeEditor
- Assembly: UnityEditor.CoreModule
void SyncAll()
Remarks
Another workflow where this is used is from the menu "Assets/Open C# Project", which will make a call to this function before a call to IExternalCodeEditor.OpenProject is made.