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Unity Engine


LoadAdditionalLibrary(string)

Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2021.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.Burst
  • Assembly: UnityEngine.BurstModule
public static bool LoadAdditionalLibrary(string pathToLibBurstGenerated)

Parameters

pathToLibBurstGenerated

Absolute filesystem location of bursted library to load

Returns

Type

Description

booltrue if the library was loaded successfully