Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Meta Quest build profile settings reference

Learn about the default Meta Quest build profile settings.
Read time 1 minuteLast updated a month ago

When you create a Configure the Meta Quest build profile, Unity pre-configures some specific Player and Quality settings. To access Player settings, click the
Player Settings

?

button at the top of the Meta Quest Build Profile page.

Default settings reference

The following table outlines the default overridden Player settings for the Meta Quest build profile:

Setting

Default value

Graphics APIVulkan
Minimal Android API LevelAndroid 10 (API level 29)
Target API levelAndroid 12L (API level 32)
Scripting BackendIL2CPP
Target ArchitectureARM64
Stereo Rendering PathInstancing
To access quality settings, click the Player Settings button at the top of the Meta Quest Build Profile page and select Quality from the left-hand menu. The following table outlines the default overridden Quality Settings for the Meta Quest build profile:

Setting

Default value

Anisotropic FilteringPer Texture
Quality LevelA new Meta Quest (Build Profile) option

Build profile shader optimizations

When you enable the Meta Quest build profile, Unity enables some automatic shader optimizations to reduce GPU frame time. You can also configure additional optimizations as outlined in Shader optimizations for Meta Quest.

Additional resources