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Unity Engine


Projector component reference for the Built-In Render Pipeline

Explore the properties in the Projector component to configure a material's projection onto a surface.
Read time 1 minuteLast updated 23 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Explore the properties in the Projector component to configure a material's projection onto a surface.

Property:

Function:

Near Clip PlaneObjects in front of the near clip plane will not be projected upon.
Far Clip PlaneObjects beyond this distance will not be projected upon.
Field Of ViewThe field of view in degrees. This is only used if the Projector is not Orthographic.
Aspect RatioThis allows you to tune the height and width of the Projector.
OrthographicIf enabled, the Projector will be Orthographic instead of perspective.
Orthographic SizeThe Orthographic size of the Projection. This is only used if Orthographic is enabled.
MaterialThe Material that will be projected.
Ignore LayersObjects in Layers that you specify here will not be projected upon. The default value is None.