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Lighting Search window reference

Reference for the Lighting Search window, including query categories, table properties, and save options.
Read time 3 minutesLast updated 19 days ago

Lighting Search is a cross-pipeline editor window with a table-based interface for managing lighting data across complex scenes. For a simpler alternative that covers lights, Reflection Probes, light probes, and static emissive materials, refer to Light Explorer.
To open the Lighting Search window, from the Unity Editor menu, select Window > Rendering > Lighting Search.
The window contains the following:
  • A search bar at the top.
  • A categorized search query tree panel on the left.
  • A table view of the search results with editable lighting object properties on the right.
Select a pre-built search query in the tree panel to load its results into the table or build your own query from the search bar.
Note
The Lighting Search window uses the Unity Search framework. For more information about managing search queries and results, refer to Unity Search.
Edit any lighting object properties directly in the search results table. You can multi-select the table rows to edit the properties in bulk.

Query categories

Here is the list of pre-built search query categories available in the tree panel.

Category

Description

LightsLight components in the scene, with lighting mode, intensity, color temperature, rendering layers, shadow resolution, contact shadows, and ray tracing settings. In HDRP only.
Mesh RenderersMesh Renderer components, with GI contribution mode, receive GI mode, reflection probe usage, and rendering layers.
Reflection ProbesReflection Probe components, with capture mode and cubemap resolution.
Adaptive Probe VolumesAdaptive Probe Volume components, with volume mode and probe spacing. Available when Adaptive Probe Volumes is enabled in Project Settings.
Baking SetsBaking Set assets in the project, with probe spacing and sky occlusion settings. Available when Adaptive Probe Volumes is enabled in Project Settings.
Light ProbesLight Probe Group objects in the scene. Available when Adaptive Probe Volumes is inactive in Project Settings.
MaterialsMaterials with emission enabled, with emission intensity, multiplier, and HDR mode.
Lighting SettingsLighting Settings assets associated with open scenes, with baking backend, lightmap resolution, and sample counts.
LightmapsBaked lightmap data with thumbnail previews, alongside index, dimensions, format, compression, and an adjustable exposure slider.
Note
The queries available depend on the active render pipeline. In HDRP and URP projects, the query tree also reflects your Adaptive Probe Volumes configuration:
  • When Adaptive Probe Volumes is inactive in Project Settings, a Light Probes folder appears in the query tree.
  • When Adaptive Probe Volumes is active, Baking Sets and APV folders appear instead.

Save a query

Use the save controls in the query tree panel to save the current query state. A saved query stores active filter settings, the columns shown in the table, column widths, and the table format.

Option

Description

UserSaves the query to user preferences. Not included in version control.
ProjectSaves the query as a Search Query asset in the project. Included in version control and shareable with your team.

Additional resources